Viewing Images with Tilt Control on a Hand-Held Device

ABSTRACT

A user interface suitable for use in cellular phones and personal digital assistants (PDAs), PC Tablets, as well as laptops, PCs, office equipment, medical equipment, or any other hand-held electronic device, that allows control of the image on the device display by tilting the device to either change the view in perspective, change the magnification, or both, concurrently, by moving the device. Thus, the tilt of the device controls the angle of view of the image, and moving the device perpendicular to the screen controls the magnification.

RELATED APPLICATIONS

This application is a continuation of U.S. application Ser. No.14/670,276, filed Mar. 26, 2015, which is a continuation of U.S.application Ser. No. 12/449,182, filed Jan. 7, 2010, now U.S. Pat. No.8,994,644, which is a National Stage of International Application No.PCT/US2008/000987, filed Jan. 25, 2008, which claims the benefit of U.S.Provisional Application No. 60/897,803, filed Jan. 26, 2007. All ofthese applications are incorporated by reference in their entireties.

TECHNICAL FIELD

The present invention relates to user interfaces for hand-heldelectronic devices with displays and, more particularly, to a userinterface that allows control of the image on the device display bytilting the device. The user interface is suitable for use in cellularphones and personal digital assistants (PDAs), PC Tablets, as well aslaptops, PCs, office equipment, medical equipment, or any otherhand-held electronic device with a user interface that includes theviewing of documents, pictures, maps, or similar images.

BACKGROUND

An item displayed on a computer screen may be considered a projection ofan actual object; for instance, a displayed document can be thought ofas a projection of an actual document, where the display shows one page,several pages, or part of a page at a time.

There are several conventional techniques for allowing a user to“scroll” a displayed image so that the user can see one portion and thenmove to the next (or some other) portion to see. There are also standardways to “zoom” the display in and out, so that a user can either see all(e.g., an entire page or several pages at once), or only a portion (ofone page), depending on what he wants to see and the size of his displayscreen. Almost all conventional methods and devices have separatecontrols for zooming and for scrolling.

Scrolling is not limited to documents inasmuch as pictures of objects,maps, etc. may all be displayed in a similar fashion. Thus, scrollingand zooming are the standard terms used for specific operations to lookat different parts of a display regardless of what kind of image isdisplayed.

Hand-held devices are more limited in the amount of screen space theyprovide; such devices are meant to be carried on one's person, andtherefore cannot be larger or heavier than allowed by portabilityrestrictions. Scrolling and zooming are therefore even more important onhand-held devices than on larger computers, because so many more images,documents, etc., have to be viewed “one part at a time” on hand-helddevices.

Some hand-held devices are now capable of detecting the amount that theyare tilted with respect to vertical, and allow the user to controlvarious features on the device by tilting it. Scrolling and cursormovement are already controllable in this way (e.g., Hitachi U.S. Pat.No. 5,602,566). However, the '566 patent merely uses tilt to allow usersto choose which portions of an image appear on the hand-held display.Thus with traditional scrolling, the user can change the portion ofimage under view but cannot change the magnification or perspective ofthe image.

Other references use tilt for zooming, such as U.S. Pat. No. 6,201,554to Ericsson, which allows zoom control by the user through movement of ahand-held device.

The motion-sensitive controls of the current invention provide a userinterface that is more natural than current common controls because itallows a user to see more of an image at one time than traditionalscrolling, viewing it in perspective so that he can relate new portionsin view with portions that were in view already, and doing so withperspective views with which the user is already familiar. In addition,the motion-sensitive control simultaneously allows the user to changethe magnification of the image using movements that are compatible withthe tilt movements.

A variety of hardware based solutions for motion sensing exist today,all of which have drawbacks. The most common motion sensor used inhandheld devices is the accelerometer. Typically the accelerometersmeasure the force of inertia caused by linear acceleration, combinedwith the gravitational acceleration at the point being measured.

Given a single axis force reading from an accelerometer, it isimpossible to differentiate between gravitation and inertia. Thisseparation problem is one of the weaknesses of an accelerometer-onlysolution. Many handheld devices are now shipping with three-axis MEMSaccelerometers, which partially address this issue. A three axisaccelerometer that is not moving will measure a total of about 1G offorce across its three axes. By measuring and comparing force acrossthese three axes, we can make certain inferences about the orientationand position of the device, but only if we make certain assumptions. Ifwe assume that the device can rotate freely but not accelerate, we canapproximate its orientation with respect to a horizontal plane. If weassume that the device can accelerate but not rotate, we can approximateits linear acceleration, and therefore its 3D spatial position. If weassume that the device can rotate freely, and can only acceleratevertically, we can approximate both its orientation and its linearacceleration along the gravity vector. In practice, however, handhelddevices typically rotate freely around all three axes, and move freelyalong all three axes, making it impossible to accurately model both thereal world position and orientation of the device.

In addition to the gravitational/inertial separation problem,accelerometers suffer from an inability to detect rotation around theforce vector. So, for example, a motion application that depended onmeasuring rotation of a stationary device around the device's Y axiswould work quite well when the device is horizontal, would become lessaccurate as the angle between the Y axis and the horizontal planeincreases, and would become unpredictable as the Y axis becomes alignedvertically with the gravity vector.

Because of these drawbacks, most devices that include accelerometersmust make assumptions about how they'll be used, and must accept or workaround the flaws inherent to this technology.

Future devices will likely combine both gyroscopes and accelerometers toform Inertial Measurement Units (IMU), which allow measurement of bothrotation and linear acceleration. Gyroscopes can measure changes inorientation, but not position. This can be used to subtract thegravitational component from the accelerometer measurement, leaving onlyinertial force due to linear acceleration. Today, however, gyroscopesare too expensive to include in most consumer handheld devices such asmobile phones.

Many mobile devices lack motion sensing hardware, but include digitalcameras that can take motion video, typically at a rate of 15 to 30frames per second. On some devices, these cameras have been used as asort of crude motion sensor. By comparing the overlap betweenconsecutive frames of video, it is possible to approximate the change inorientation, assuming a relatively fixed device position and astationary background with sufficiently high contrast. This opticalsolution was popular when accelerometers were more expensive, since itworked on existing devices without requiring new hardware, but ongoingprice reductions in MEMS accelerometers, combined with the opticalsolutions high power consumption, low accuracy, and environmentalconstraints are increasingly leading today's manufacturers towardaccelerometer-based solutions.

The user interface methods described in the current invention can beimplemented, with certain limitations, using a pure accelerometer, orpure optical based sensor solution. The accuracy and responsiveness ofthese user interface methods could be improved by including a gyroscope,but this option is too expensive, as discussed above. Therefore, thecurrent invention proposes the novel approach of combining accelerometermeasurements with optical measurements of relative orientation toovercome the weaknesses of each individual technology, thereby improvingthe performance of the user interface methods described herein.

SUMMARY

Accordingly, it is an object of the present invention to provide amotion-sensitive display solution suitable for sellers of portableelectronic devices and the software for such devices including cellularphones and personal digital assistants (PDAs), PC Tablets, as well aslaptops, PCs, office equipment, medical equipment, or any otherhand-held electronic device that would benefit from a viewing methodthat allows the user to see more of the display than is normally allowedby scrolling.

It is another object to provide a motion sensitive display that allows auser to view an image more naturally than current methods, providing forperspective viewing of more of the image at one time than is availableby scrolling alone.

It is another object to provide a way for the user, once he has tiltedhis viewed image, to cause the entire perspective-correct display to“scroll” in a given direction without having to use another control onthe device.

It is another object to combine the control of the portion of the imagebeing viewed and its magnification both with motions of the device,instead of forcing the user to use different controls for these tworelated operations.

It is another object to provide a motion sensitive display as above thatis a turnkey solution for sellers of handheld devices and handhelddevice software, ready to be integrated into an overall product designwithout disrupting the existing cost or form factor of the device.

It is another object to define a way of “perspective centering” with auser-interface, e.g., altering a perspective view so that, after theuser has adapted a new perspective, the user can then center the currentview on a desired center-point while maintaining that new perspective.For example, if a user used a camera viewfinder to look at a large cliffface, turned the camera to obliquely look at a point on the cliff facenot directly in front of him, and then walked over directly in front ofthe point to view it head-on with the point centered in the field ofview, these efforts equate to “perspective centering” according to thecurrent invention.

It is another object to define a way of “orbiting” with a userinterface, e.g., allowing a user to change perspective as if the devicewere orbiting around a three-dimensional object, and seeing what hewould if he actually moved his viewpoint in that way.

These and other objects are accomplished herein by a method and systemthat gives users a way of choosing which portions of an image appear ona hand-held display (using the tilt of the device to control thedisplay), and concurrently allows the user to change the perspective ofthe image being viewed. The present system includes hardware andsoftware that senses the direction and amount of tilt, and of movementof the device in space (i.e., when the user moves the device), andinterprets how much the device is tilted and the direction and amount ofthe movement. The hardware may include accelerometer(s) that measure theforce of gravitation combined with the force of inertia along orthogonalaxes, gyroscope(s) to measure changes in tilt, and/or optical solutionswhich approximate relative orientation changes based on the overlapobserved in consecutive frames of video. These technologies may be usedin combination to complement each other and compensate for theweaknesses and blind spots inherent in each technology. In particular,the current invention proposes the novel use of the optical solution incombination with a three axis accelerometer to overcome theaccelerometer's inability to measure rotation around the gravity vector,as well as its inability to model simultaneous changes in both positionand orientation.

In order to use the current invention, the user places the device in“tilt control mode” by starting a particular program, pressing a button,inputting a command, or by any other means for indicating that thecontrol of image display is to be controlled by the tilt actions of theuser. Once in tilt control mode, the current invention defines movementsof the entire hand-held device to control the perspective of view of thevirtual object represented on the display. In this mode, when the usermoves the device, the view on the display moves, and when the user tiltsthe device the view on the display of the device shifts so that theimage is displayed at an angle related to the tilt angle. The net visualeffect is similar to looking at an object through a camera while viewinga display on the back of the camera; the image being viewed changes, andthe perspective of the image also changes. If the camera were lookingstraight down at a large document on a table, and the user turned thecamera, the user would be able to see more of the document in thedirection turned, and portions of the document in the new view wouldappear further away from the camera than other portions.

The tilt angle may not be directly, or linearly, related to the viewingangle. The tilt angle affects how the user looks at the screen, and itmay be useful to have the viewing angle change more or less than thetilt angle depending on usability factors.

The present invention is especially useful in conjunction with zooming,which can also be controlled by the user through movement of thehand-held device. The resulting combination of zooming movement andpanning movement allows the user to view, choose, and zoom quickly onwhatever portion of the view he wants to see in more detail, as opposedto current technology which requires the user to first zoom to somelevel of detail, then use a different control to change the view to thatpart of the image he wants to see. The current invention effectivelyallows the user to move the device to either change the view, change themagnification, or both. This eliminates the need for separate controlsfor the scrolling and magnification changes.

The view of the image on the present device has one tilt angle with noperspective distortions (also called the “head-on” view). However, atilt-command allows the user to change the perspective so that adifferent part of the image resides in the center of the view, whileoutlying image portions are displayed with perspective distortions. Incombination with device movement controlling magnification, the user can“zoom back” to see more of the image than was currently displayed, tiltthe device to view and center on some portion of the image not currentlyin view, “zoom in” to magnify the portion of interest, and then “center”the view so that the newly magnified portion has no perspectivedistortions.

BRIEF DESCRIPTION OF THE DRAWINGS

Other objects, features, and advantages of the present invention willbecome more apparent from the following detailed description of thepreferred embodiments and certain modifications thereof when takentogether with the accompanying drawings in which:

FIG. 1 shows the viewing of an object in two ways: how a person at aparticular viewpoint would view the object through a window, and arectangle that represents a screen showing what that person would see.

FIG. 2 shows the same two perspectives as FIG. 1, but with the personusing a hand magnifying glass.

FIG. 3 shows the same two perspectives as 1 and 2, but with theviewpoint altered off-center from the alignment of the middle of thewindow and object. The result is that the view shows all of one side ofthe object, and less of the other side.

FIG. 4 is a block diagram of the handheld electronic device exemplaryarchitecture.

FIG. 5 shows one way of calculating portions of an image to view basedon the virtual “distance” to the object from the device and the angle ofview on the device, when the view is “head-on” to the image beingviewed.

FIG. 6 shows the situation when the user has tilted the display andthereby tilted the view of the image being displayed.

FIG. 7 shows the same two viewpoints as FIG. 3 for the case where theview of the object travels in an arc around the object, allowing theuser to see different sides of a three-dimensional object.

DETAILED DESCRIPTION

The present invention is a motion-sensitive display solution suitablefor sellers of portable electronic devices and the software for portableelectronic devices such as cellular phones and personal digitalassistants (PDAs), PC Tablets, as well as laptops, PCs, officeequipment, medical equipment, or any other hand-held electronic devicerequiring a user-interface that more closely replicates natural humanperception using perspective viewing instead of traditional scrolling.

The motion-sensitive display provides a user interface that is moreattuned to human visual perception because it allows a user to scroll animage while simultaneously using the tilt to vary the perspective of theimage. Thus, the tilt of the device controls the display not only forconventional scrolling and zooming to change the portion being viewed,but also to change the perspective of the image being viewed byproviding finer details for a particular portion of the display butlesser details for other portions.

FIG. 1 is a perspective diagram showing the viewing of an object 30 fromtwo different perspectives: (1) how a person at a particular viewpoint10 would view the object 30 through a window 20, and (2) a rectanglethat represents a screen 40 showing what that person would see.

In this three-dimensional actual view of an object through a window, theillustrated positions of the viewpoint 10, window 20, and object 30allow a person to see all of the object 30. On the right is arepresentation of a hand-held device screen 40 which is atwo-dimensional virtual view of the same object through a window, as ifthe virtual object 30 were being viewed from the same perspective as atleft.

FIG. 2 shows the same three-dimensional actual perspective of an object30 through a window, and two-dimensional virtual perspective as FIG. 1,but with the person using a hand magnifying glass 25. In the pair ofviews of FIG. 2, the left view illustrates someone looking through ahand-held magnifier 25 at the object; and it is readily apparent thatmoving the magnifier 25 closer to the object 30 will decrease themagnification, and further away will increase the magnification. Theright view shows a representation of a hand-held device screen 40showing what the virtual image of the object 30 might look like under amagnified view.

In accordance with the present invention, handheld devices such ascellular phones and personal digital assistants (PDAs), PC Tablets, aswell as laptops, PCs, office equipment, medical equipment, or any otherhand-held electronic device with a display screen, incorporate auser-interface, software, and motion-sensing hardware that allowsmovement of the hand-held device to control the magnification of theobject being viewed as if the user were controlling a magnifying glassor camera, as above. The user of the hand-held device simply places thehandheld device into a “tilt mode” in which it accepts motion commands.If the user then moves the device in a line perpendicular to its screenand closer to the user, the software interprets the motion as indicatinggreater magnification to the software, and the opposite motion as lessermagnification.

One skilled in the art will readily understand that the samefunctionality can be attained by interpreting reverse motions, e.g.,moving the device “down” as though closer to the image will cause themagnification to increase, and vice versa for “away.” Such reverseinterpretation might be more natural for some users and for somesituations, and the current invention is not restricted to oneinterpretation or the other.

FIG. 3 shows the same two perspectives as FIGS. 1 and 2, but with theangle of the field of view off-center from where it was in FIG. 1. Theresult is that the view shows all of one side of the object 30, and lessof the other side. The net effect is similar to looking at the object inthe LCD viewscreen display of a digital camera at such a magnificationand distance that not all of the object will fit on the cameraviewscreen at the same time. In order to view different parts of theobject 30, the user simply turns the camera. Similarly, in order to viewdifferent parts of the virtual image to the right of FIG. 3 using motioncontrol according to the present invention, the user simply tilts thehandheld device as he would a camera. The actual 3-D view of FIG. 3(left) shows the camera turned to show the right portion of the object,and the right-side virtual view illustrates a hand-held screen 40 withthe same viewpoint. In both cases from this perspective the right-handside of the object 30 appears further away from the viewpoint 10 thanthe left-hand side. Thus, the tilt of the present handheld device isinterpreted like the motion of a camera that causes the display softwareto change the viewing perspective. In part, this requires a conventionalhandheld electronic device architecture, with addition of one or moremotion-sensing devices.

FIG. 4 is a block diagram of the handheld electronic device exemplaryarchitecture which includes a microprocessor 100 with on-board memory, adisplay panel 120 such as an LCD in data communication with theprocessor, and a user-input assembly 130 such as a keyboard ortouch-screen in data communication with the processor 100. In addition,the handheld device incorporates one or more motion-sensing devices 140in data communication with the processor 100 for sensing movement of thehandheld electronic device. The motion-sensing devices 140 may includeaccelerometer(s) 142 that measure the force of gravitation combined withthe force of inertia along orthogonal axes, gyroscope(s) to measurechanges in tilt, and/or optical hardware 144 which may be a conventionaldigital camera in combination with software running on the processor 100that analyzes sequential video frames and approximates relativeorientation changes based on the degree of overlap observed inconsecutive frames of video. Depending upon which of the above-indicatedtechnologies is selected, the motion-sensing hardware outputs a motionsignal indicative of any one or a combination of relative orientationchange, absolute orientation with respect to a horizontal plane, and/orlinear acceleration along one or more spatial dimensions.

This motion signal is then interpreted by software resident in theprocessor memory and is used to control magnification of an object beingviewed on the display panel. Any of these technologies may be used incombination to complement each other and compensate for the weaknessesand blind spots inherent in each of the other technologies. Inparticular, the embodiment shown in FIG. 4 employs an optical solution132 in combination with a three-axis accelerometer 144 to compensate forthe accelerometer's inability to measure rotation around the gravityvector, as well as its inability to model simultaneous changes in bothposition and orientation. The software for this embodiment correlatesrelative orientation changes over time as determined from the opticalsolution with force data measured by the accelerometer to generatemeasurements of orientation with respect to a horizontal plane andinertial acceleration in three dimensions. Specifically, the relativeorientation changes over time detected by the optical sensor arecompared with the changes in total force measured along three axes bythe accelerometer in order to calculate the approximate direction of thegravitational vector. The method assumes a “standard gravity” based onearth nominal gravity at sea level (9.80665 m/s²), or alternatively,assumes a more accurate local gravity which varies by latitude andelevation. The standard (or local) gravitational force vector issubtracted from total force measurements, resulting in independentmeasurements of the gravitational and inertial forces along three axes.This measurement approach is more accurate than those that could beproduced using either the accelerometer hardware or optical sensorhardware independently.

The interpretive software employs a “perspective” calculation based ongeometries as will be described

In addition to tilting the image in response to tilting the device, thesoftware may also scroll the tilted view of the image in the directionof the tilt. If one imagines the user's display as the viewpoint of avirtual camera hovering over a virtual surface, this perspectivescrolling effect would be equivalent to what the virtual camera wouldsee if it were to fly at a fixed height over the virtual surface towardthe central point of its field of view. This user interface method hasthe benefit of increasing the user's control over the display withoutrequiring him to use a different control to see still more of the targetimage.

The current invention describes two embodiments of this perspectivescrolling effect, which differ in the criteria they use for initiatingthe perspective scrolling effect.

The first embodiment defines a maximum tilt viewing threshold angle, andprevents the display from tilting past this angle. If the user tiltsbeyond this threshold, and maintains this tilt for a short period oftime, the software will initiate and maintain the perspective scrollingeffect toward the center point of the user's field of view for as longas the user maintains his tilt beyond the threshold.

The second embodiment of the perspective scrolling effect initiatesscrolling before the user reaches the maximum tilt threshold. Thevelocity of the scrolling effect increases with tilt angle, so theuser's view will be stationary when user is looking straight at theimage, such that the line of sight to the center his field of view isperpendicular to the image. As the user tilt his device, resulting in atilted perspective view of the image, the display will start scrollingwith a velocity that increases as his tilt angle increases. The resultof this effect is that if the user tilts to focus and maintain thecenter of his field of view on a particular point on the image, thedisplay will gradually re-center his viewpoint over that point, untileventually his line of sight to the point is perpendicular to the image.A software function maps tilt angle to velocity, and this mapping may belinear, but a curved function such as an exponential or geometricmapping will provide a better user experience by giving the user morefine-grained control when viewing parts of the image that are closest tohim.

FIGS. 5 and 6 show calculations of what portion of a two-dimensionalimage are seen on the handheld device display for a given tilt. Thisview looks down on the handheld device and the image being viewed, sothat the 2D viewed object and the handheld device display are looked atfrom their top edges. In this view we do calculations in one dimensionof the plane of the viewed image; we treat this as the X dimension, andcalculations for the Y dimension are similar.

We are given:

-   -   Dd, the virtual distance from the viewpoint to the handheld        device,    -   the width and height of the device display,    -   Di, the (virtual) distance from the viewpoint to the image being        viewed, and    -   the “centerpoint” on the viewed image that is directly under the        viewpoint, i.e., the point touched by the “normal” line from the        viewpoint to the image.

We describe calculations to determine what portion of the image todisplay in the X dimension of the plane of the viewed image; the nextfigure describes them in the situation after the view is tilted.

In FIG. 5, the View Angle 50 is defined by Dd, the distance from theviewpoint 10 to the handheld device 20, and by the width of the handhelddevice display. The View Angle 50 determines how much of the ViewedImage 40 appears on the display. Since Di is at a 90 degree angle to theViewed Image 40, the viewed portion of the image is evenly spaced aroundthe center point 60.

To calculate pd0:

tan(½ view angle)=½pd0/d

pd0=2(tan(½ view angle)*d)

If the centerpoint X coordinate has a value of x1, then the Xcoordinates for the viewed portion of the image are x1−(pd0/2) andx1+(pd0/2).

FIG. 6 shows the view tilted; this is the effect created by the currentinvention when the Handheld Device 20 is tilted by Tilt Angle 70. Afterthis tilt, the center of the field of view touches the Image beingViewed 40 at the New Centerpoint 65, and the portion of the Image beingViewed 40 is between the diagram points A and B, covering a distance ofpd1.

The angle made by A, the Viewpoint 10, and the Centerpoint 60 is the sumof half the View Angle 50 and the Tilt Angle 70; this is easy tovisualize by comparing FIG. 6 to FIG. 5 and realizing that the ViewAngle 50 line moved from its position in FIG. 5 to its position in FIG.6 by moving by the tilt angle. Likewise, the angle formed by B, theViewpoint 10, and the Centerpoint 60 is the sum of half the View Angle50 and the Tilt Angle 70 (remembering that, in this case, half the ViewAngle 50 is negative in relation to the Tilt Angle 70). It is thereforeeasy to calculate the values of points A and B on the Image being Viewed40.

Note that the distance from A to the New Centerpoint 65 is larger thanthe distance from the New Centerpoint 65 to B. This difference isreflected in the display of the image being viewed, since those pointsnearer A look smaller and farther away than the points near B; this isthe “perspective view” of the image that is characteristic of thecurrent invention.

FIG. 7 shows the three viewpoints 10 through a camera viewfinder as FIG.3, for a case where the camera view of the object travels in an arc(27A-C) around the object, allowing the user to see different sides of athree-dimensional object. The left view 27A of FIG. 7 shows theviewpoint for the user, and 27B-C show how it changes as he moves thecamera in a circle around the object. The screen representations on theright 40A-C show the view the user might see in the three positions27A-C shown on the left.

In a manner similar to that for moving a camera, the current inventiondefines these motions of a hand-held device to cause the virtual objectdisplay software to change the object view in a way similar to that ofcorresponding camera movements. The perceived size and distance from thevirtual object may make it difficult to make a circular motion in scale,so the movements are defined such that approximating the movementsaround the virtual object are scaled down to those that can be madeusing the arms and hands of a user holding the hand-held device. Theuser might well perceive this as looking at an extremely detailed, butsmall, model of the object.

It should now be apparent that the current invention effectively allowsa user to use movements of a handheld device such as a cell phone tochange the view, change the magnification, or both concurrently, bymoving the device. This eliminates the need for separate controls forthe scrolling and magnification changes. It also provides a userinterface that is more natural than traditional scrolling, by allowing auser to see more of an image at one time, in perspective, andsimultaneously allowing control of magnification.

Having now fully set forth the preferred embodiments and certainmodifications of the concept underlying the present invention, variousother embodiments as well as certain variations and modificationsthereto may obviously occur to those skilled in the art upon becomingfamiliar with the underlying concept. It is to be understood, therefore,that the invention may be practiced otherwise than as specifically setforth herein.

INDUSTRIAL APPLICABILITY

Electronic devices with display screens have become ubiquitous,including cellular phones and personal digital assistants (PDAs), PCTablets, as well as laptops, PCs, office equipment, medical equipment,and other hand-held electronic device. Some of these incorporate userinterfaces that allow the viewing of documents, pictures, maps, orsimilar images, and provide various control functions for imagemanipulation. Most use simple cursor controls to allow scrolling, bywhich a user can change the portion of image under view but cannotchange the magnification or perspective of the image. Such controls arenot intuitive. There would be significant industrial applicability in amore intuitive user interface, including motion-sensitive controls thatallow a user to see more of an image at one time than traditionalscrolling, viewing it in perspective so that he can relate new portionsin view with portions that were in view already, and doing so withperspective views with which the user is already familiar. In addition,the motion-sensitive control would simultaneously allow the user tochange the magnification of the image using movements that arecompatible with the tilt movements.

What is claimed is:
 1. A method, comprising: at an electronic devicewith a display: displaying a user interface on the display; whiledisplaying the user interface, detecting a change in orientation of thedevice; and in response to detecting the change in orientation of thedevice: changing an orientation of the user interface on the displaybased on a magnitude of the change in orientation of the device; andscrolling the user interface.